High Jump:
This game is trying
to teach children about gravity, and how it changes according to the planet, or
place in space.
The ideas is
interesting: it is good to see that there is a variation depending on where you
are, and that different planets are going to produce different effect.
The game would be
better if:
We could see that
each planet has a different size.
Maurice jumps from
the planet that we select, instead of always going back to Venus, which is
confusing.
Not having to use the
‘reset’ and ‘jump’ buttons. Better if we can click and drag Maurice.
Adding some sound
could make it more interesting and engaging.
Lacks a clear win
condition. There is no way within the game of tracking how many planets Maurice
have jumped from. Adding a check mark could be a solution for this.
Moon Phases:
Little kids will
hardly stop to read the text. Once they start moving the slide they will focus
more in movement than in text. In general anything that moves is more engaging
that motionless text.
Text is very small.
There is no real difference between this interactive image and reading this
from a book in which each moon phase has an image. Actually this might be
better and easier to understand if we read in a traditional book, or a regular
blog style website.
The ‘very distant’
text referring to the sun might be unnecessary. We might as well say ‘very big’
or “huge,’ there is no point for that
description.
Survival Hike:
The concept of the
‘survival kit’ is interesting, it can become a challenge in somehow it is
connected to reality, i.e., we all have to pack things eventually to travel.
The graphics are fine, not great but acceptable.
It would be good to
get a better definition, or explanation, of Mare Humorum: that way you can make
an educated guess of what to take with you. Mindlessly you can go through
several items and by trial and error figure out what to take. In other words,
you don’t have to think to be able to accomplish the activity. I would probably
create a way of having only 3 opportunities; that way you think more before
checking if you would make it. Make it more dramatic in both cases, packing the
wrong things or packing the right things. The gratification could be even more
climactic and exciting.
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